3dsMax课程,本课程共11.0GB,VIP会员可通过百度网盘转存下载或者在线播放。此“3dsMax2021全面核心技能训练视频教程【中文字幕】”课程由千年教育收集整理。
  
  3dsMax软件以其高效建模和渲染而闻名。这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。本课程从头开始概述了整个3dsMax软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3dsMax界面并根据自己需求对其进行自定义设置。探索如何使用样条线,多边形和细分曲面为不同的对象建模。然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。讲师AaronF.Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。
  课程目录
  001-Introducing3dsMax2021.mp4
  002-Usingtheexercisefiles.mp4
  003-Choosingaworkspace.mp4
  004-Settingpreferences.mp4
  005-Usingprojectfolders.mp4
  006-Gettingfamiliarwiththeinterface.mp4
  007-Customizingaworkspace.mp4
  008-Customizingbackgroundandgridcolors.mp4
  009-Creatingprimitiveswithkeyboardentry.mp4
  010-Creatingprimitivesinteractivelywiththemouse.mp4
  011-PositionobjectswithselectandMove.mp4
  012-Rotateandscaleobjects.mp4
  013-Navigatinginviewports.mp4
  014-OrbitandviewportUndo.mp4
  015-Savingtimewithkeyboardshortcuthotkeys.mp4
  016-Customizinghotkeys.mp4
  017-Choosingviewportshadingmodes.mp4
  018-Advancedviewportsettingsandpresets.mp4
  019-Configuringviewportlayouts.mp4
  020-Specifyingdisplayunits.mp4
  021-Specifyingsystemunits.mp4
  022-Definingthehomegrid.mp4
  023-Savingamaxstart.maxtemplatescene.mp4
  024-Mergingscenes.mp4
  025-DuplicatingobjectinstanceswithArray.mp4
  026-Cloneobjectswithtransforms.mp4
  027-Introducingsnap.mp4
  028-PrecisiontransformswithGridandSnap.mp4
  029-OutliningobjectnameswithSceneExplorer.mp4
  030-Collectingobjectsingroups.mp4
  031-Managingdisplaylayers.mp4
  032-Controllingobjectandlayerdisplayproperties.mp4
  033-UnderstandingXREFexternalreferences.mp4
  034-CreatinganXREFrecord.mp4
  035-Movingobjectsinreferencecoordinatesystems.mp4
  036-Rotatingobjectsinreferencecoordinatesystems.mp4
  037-ManipulatingobjectsaroundaTransformCoordinateCenter.mp4
  038-UsingIsolateSelectionandLockSelection.mp4
  039-SelectinginWindowandCrossingmodes.mp4
  040-Creatingshapes.mp4
  041-EditingBeziersplines.mp4
  042-Settingshapedetailwithinterpolation.mp4
  043-ModelingwiththeExtrudemodifier.mp4
  044-ExtrudingalongapathwiththeSweepmodifier.mp4
  045-ExportingpathsfromAdobeIllustrator.mp4
  046-ImportingIllustratorpathsto3dsMax.mp4
  047-AddingaBevelmodifier.mp4
  048-ControllinglevelofdetailforaBevelmodifier.mp4
  049-ModelingtypographywithTextPlus.mp4
  050-Manipulatingandfine-tuningTextPlus.mp4
  051-Deforminganobjectwithamodifier.mp4
  052-Layeringdeformersinthemodifierstack.mp4
  053-Definingpolygonlevelofdetail.mp4
  054-Passingaselectionupthestack.mp4
  055-Understandingtopologydependence.mp4
  056-Versioningandcollapsingthestack.mp4
  057-PreparingBooleanoperands.mp4
  058-CombinevolumeswithBooleanCompoundObjects.mp4
  059-AddingedgeswithQuickSlice.mp4
  060-AddingedgeswithCut.mp4
  061-HardeningpolygonedgeswiththeSmoothmodifier.mp4
  062-UsingtheModelingribbon.mp4
  063-SimplifyinggeometrywithRemove.mp4
  064-BranchingwithEditablePolyExtrude.mp4
  065-Detailingamesh.mp4
  066-Roundingcornerswithchamfer.mp4
  067-Understandingsubdivisionsurfaces.mp4
  068-Bestpracticesformodelingsubdivisionsurfaces.mp4
  069-Boxmodelingforsubdivisionsurfaces.mp4
  070-ModelingwiththeSymmetrymodifier.mp4
  071-ModelingcurvaturewithSoftSelection.mp4
  072-RefininggeometrywithSwiftLoop.mp4
  073-Constrainingsub-objecttransforms.mp4
  074-CorrectingaseamwithNon-UniformScaleoffset.mp4
  075-Sharpeningcornerswithedgecrease.mp4
  076-Bakingsubdivisions.mp4
  077-Creatingaphysicalcameraandtarget.mp4
  078-First-personcameranavigationinviewports.mp4
  079-EnablingSafeFrames.mp4
  080-SettingresolutionandaspectratioinRenderSetup.mp4
  081-Creatingafreecamera.mp4
  082-RotatinginGimbalcoordinatespace.mp4
  083-SettingrotationAxisOrdertoemulateatripod.mp4
  084-PreviewingrenderswithActiveShade.mp4
  085-Creatingphotometriclights.mp4
  086-Adjustinglightintensityandcolor.mp4
  087-Adjustinglightshape.mp4
  088-Controllingspotlightparameters.mp4
  089-UsingtheLightExplorer.mp4
  090-Illuminatingwithanenvironmentcolor.mp4
  091-IlluminatingwithanHDRIenvironment.mp4
  092-Whitebalancinganenvironment.mp4
  093-Separatingenvironmentfrombackground.mp4
  094-Creatingasunandsky.mp4
  095-UsingtheSlateMaterialEditor.mp4
  096-Assigningmaterialstoobjects.mp4
  097-Managingscenematerials.mp4
  098-Managingsampleslots.mp4
  099-Savingamateriallibrary.mp4
  100-PhysicalMaterialcolorandroughness.mp4
  101-PhysicalMaterialreflectionparameters.mp4
  102-Controllingviewportmaterialshading.mp4
  103-Controllingmaterialsamplesize.mp4
  104-Creatinga3Dproceduralmap.mp4
  105-Artdirecting3Dmapparameters.mp4
  106-Mappingbitmapimagefiles.mp4
  107-ProjectingUVswithUVWMap.mp4
  108-UsingReal-WorldMapSize.mp4
  109-RestoringlinkswithAssetTracking.mp4
  110-Understandinghierarchies.mp4
  111-Movingpivotpoints.mp4
  112-Rotatingpivotpoints.mp4
  113-Prioritizingrotationaxes.mp4
  114-Linkingobjects.mp4
  115-Lockingtransforms.mp4
  116-Correctingandavoidingscaleissues.mp4
  117-Choosingframerateandplaybackspeed.mp4
  118-Choosingtheactivetimesegment.mp4
  119-CreatingkeyframesinAutoKeymode.mp4
  120-CreatingkeyframesinSetKeymode.mp4
  121-EditingkeyframesintheTrackBarTimeline.mp4
  122-EditingkeyframesintheDopeSheet.mp4
  123-EditingkeyframesintheCurveEditor.mp4
  124-EditinginterpolationintheCurveEditor.mp4
  125-ManipulatingtangentsintheCurveEditor.mp4
  126-Editingatrajectorywithamotionpath.mp4
  127-Choosingarenderer.mp4
  128-Choosingrenderoptions.mp4
  129-Renderinganimagesequence.mp4
  130-PlayinganimagesequencewiththeRAMPlayer.mp4
  131-Tonemappingahighdynamicrangerendering.mp4
  132-Nextsteps.mp4
  源文件.7z
  
